Scaleform CLIK Common Lightweight Interface Kit - easily customizable Flash UI component framework, including buttons, list boxes, drop down menus, sliders, trees and windows, created in collaboration with.
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Scaleform 4 includes support for ActionScript 3's built-in 3D capabilities, making 3Di unnecessary. Scaleform 3Di ActionScript 2 extensions allowing for three-dimensional location and rotation of Flash elements. In addition to the engine, documentation, and samples, the Scaleform GFx SDK includes several additional components: audio support via a licensee-implementable C++ interface, with a default implementation supporting FMOD.optimized ActionScript 3 and ActionScript 2 virtual machines with garbage collector, as well as GFx-specific ActionScript extensions.support for all major Flash display classes including Sprite, MovieClip, TextField and Filters (Glow, Bevel, DropShadow, etc.).a vector-graphic based font system that uses a single texture to dynamically cache glyphs on demand.a mesh cache to manage tessellated triangle data.mesh rendering backends for DirectX and OpenGL APIs.a GPU-accelerated rendering engine for display objects, featuring a vector-to-triangle tessellation engine with an edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges.Scaleform GFx contains several core systems, including: Scaleform GFx could also be licensed for use as a standalone Flash runtime system on mobile platforms, competing with Adobe AIR. Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity, Unreal Engine, and CryENGINE.
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Scaleform GFx supported all major platforms, including game consoles, mobile and PC operating systems. Īuthors created user interfaces using Adobe Flash authoring tools, such as Adobe Animate (formerly Adobe Flash Professional) the resulting SWF files were used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines. On July 12, 2018, Autodesk discontinued Scaleform GFx and is no longer available for purchase. In March 2011, Autodesk acquired Scaleform Corporation and Scaleform GFx became part of the Autodesk Gameware line of middleware. Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games.
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Microsoft Windows, OS X, Linux, as well as Xbox 360, Xbox One, PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation 4, PS Vita, Nintendo 3DS, Wii, Wii U, Windows Phone, iOS, and Android C++ API provided, C# API available in Unity Plugin ActionScript virtual machine included Another 2011 book noted in the section on "3D with Flash" that "Awa圓D and Alternativa3D are currently the preferred solution for performance and features because they have a more active development community".C++.
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A 2012 book called it the "granddaddy of 3D libraries for Flash" and argued that "There is a simple reason for PaperVision3D's popularity: it is very complete in its execution." Īwa圓D was forked from Papervision3D, for the purpose of improving performance. It used drawTriangles() to render 3D content fully on the CPU, within Flash Player.Īccording to a 2009 book Papervision3D was "without a doubt the best known" 3D engine for Flash. Papervision3D was of the first 3D rendering engines built for Adobe Flash Player, and at the time of its launch in 2005, was the most complete and best known 3D engine for Flash. Papervision3D was launched by Carlos Ulloa around December 2005 it was made open source by the end of 2006. Stage3D is similar in purpose and design to WebGL.
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Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google Android. In computing, Stage3D is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications.